📚 node [[live action battle arena]]
-
Participants feel TESTED and a little THREATENED
collapsed:: true
- [[Game]] sees game.
- Neither feels cheated/exploited
- They want to do it again
-
Clear [[rules]], but plenty of room for [[surprise]].
collapsed:: true
- Equal [[starting]].
- [[Transparent]] [[scoring]]/[[win]] condition
- Enough gear to get full [[commitment]]
- Strong spectator [[presence]]
- Just enough [[time]] to maintain [[energy]].
- [[Culture]]: collapsed:: true
- [[Teams]]: collapsed:: true
-
[[Environment]]:
collapsed:: true
- [[Line of Sight]] breaks.
- Multiple [[threats]] and [[opportunities]].
- Ticking [[clock]]
- Bounce back mechanics.
- Just enough [[space]].
- Can the [[crowd]] follow what is happening at every step? [[feedback]]
📖 stoas
- public document at doc.anagora.org/live-action-battle-arena
- video call at meet.jit.si/live-action-battle-arena
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celebrate
clock
clutch
commitment
creative
crowd
culture
dependent
energy
environment
excellence
feedback
game
language
line of sight
losing
opportunities
presence
risk
rituals
roles
rules
scoring
space
speech
starting
stopping
stylish
surprise
teams
technical
threats
time
transparent
values
win
winning
celebrate
clock
clutch
commitment
creative
crowd
culture
dependent
energy
environment
excellence
feedback
game
language
line of sight
losing
opportunities
presence
risk
rituals
roles
rules
scoring
space
speech
starting
stopping
stylish
surprise
teams
technical
threats
time
transparent
values
win
winning
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