bedroom, portland, oregon
13:08 articles and nix
the saddest designer
https://chias.blog/2021/the-saddest-designer/
- creation: potential syonym to design; "after I am made, all I must do is make"
- it's natural for us to create tools - and digital tools are the tools of the future
- "for the world to be interesting, you have to be manipulating it all the time" - brian eno
- making because what else is there to do? it's the best way forward and the best way to pursue progress. we use tools - and we need more!
ux moats
https://saradu.substack.com/p/ux-moats (I should write more!) We need new search engines! So much we can do with them.
- start by being better than others and using current innovations!
- deepen features to incraese user utility, learn user preferences, etc…
- visual brand: distinct identity that make it difficult for the user to move to a different platform. (hate this morally, because users should have agency over the software they use every day, but it's certainly a good business decision)
just need to focus on one user persona at first and avoid bloat! designing for a specific level of technical expertise is valuable as well; think graphic design tools. some competency, learning, training is expected, but once established the user has much more power in the space - and they become more invested in the specific tool, losingability to switch without significant additional time investment.
scaling vertically - focusing on specific industry rather than trying to fit every use case ux depth: pull users in with increasingly hard to use features, so they learn those features and 'lose agency' when switching to a competitor. this is the titled 'ux moat'
capturing unique brand and building a personality around that develops cult followings, creates de-facto tools to use for those communities. branding works and it works well!
21:27 local first software, the 'thesis'
- public document at doc.anagora.org/2021-08-23
- video call at meet.jit.si/2021-08-23