📕 subnode [[@forshaper/2023 09 19]] in 📚 node [[2023-09-19]]
  • In a [[story]], the people start as one thing and end up another.
  • Felt a camaraderie with every hustler today. Something similar in knowing what it's like to hunt for [[angles]] in [[grappling]].
  • Saw Tim at the gym. He said something led him there. Chores. Dropping something off. A road that led the [[gym]]. [[storymine]]
  • What's a process that will guarantee that people will [[sleep]] well? [[business]]
  • Go where the highest [[stakes]] are.
  • What do people need to know to deal with more [[heat]] than they are used to? [[business]]
  • Every [[story]] is about one moment. One [[time]] someone [[changed]]. The start, middle, and end are to get to that moment and then wrap it up.
    • What is the [[meaning]] of the [[moment]]?
      • The [[moment]] of [[change]].
      • Once, Alice was ______. But now, Alice is _______.
    • What is the opposite of that moment?
    • The [[start]] is the [[opposite]] of the [[end]].
    • Generate several threads for each start, middle, and end and then pick the one that resonates most.
    • In media res.
    • What are the [[stakes]]?
    • How to add or ramp up stakes?
      • Clear [[want]] and [[problem]]. collapsed:: true
        • A [[promise]] of what they will get from taking in the [[story]].
        • Start with a [[familiar]] [[want]], end with a strange new want.
      • Say something that will give the audience the character's [[hope]] and [[fear]]. collapsed:: true
        • Show what the audience needs to accept to [[feel]] what the [[character]] feels in the moment.
        • Have the characters present a plan so the [[audience]] feels like they are a part of a [[plan]], and then have to adapt to the [[problem]] when they face the problem.
      • Present half-bits of [[information]] about the [[end]]. collapsed:: true
        • What would let them [[wonder]] about what will happen [[next]]?
      • Take more [[time]] when the [[audience]] is in maximum [[tension]] and paying the most [[attention]]. Take very little time when the audience is not at that height of tension.
      • Have the [[characters]] make [[predictions]] that fail.
      • Put a [[camera]] in the [[scene]]- the [[narration]] should work like cameras in a movie. Situate the [[story]] in [[space]] and [[time]].
      • 'but' and 'so' offer a sense of [[change]], more than 'and' collapsed:: true
        • contradiction or multiplication
      • Make the [[big]] [[story]] [[small]], and the small story big.
      • [[Surprise]]. collapsed:: true
        • Distract during key information with other feelings- such as making them laugh.
        • [[Contrast]] what happens just before the surprise with the surprise.
      • [[Start]] with a [[laugh]] to get [[attention]]. collapsed:: true
        • If laughter precedes tragedy, it hurts more. Then make them laugh again, to dissolve [[tension]].
        • From Schwarzenegger: "Starting with something disarming and [[funny]] is a good way to stand out. You become more [[likable]], and people receive your [[information]] much better."
        • For triggering a [[laugh]], put the most [[surprising]] word at the [[end]]. collapsed:: true
      • [[End]] the story with [[yearning]].
      • A good [[story]] is about one thing only.
  • Check [[public]] [[domain]] releases every year.
  • Sorting through the thrown-up bits of [[sourdough]] [[pizza]] for [[glass]] or sand. [[Testing]] the grains on the window. [[storymine]]
  • [[Experience]] is the most valuable thing.
  • Penis allergic to vagina. [[storymine]]
  • [[Create]] things that people will [[want]].
📖 stoas
⥱ context