📕 subnode [[@KGBicheno/termination_condition]]
in 📚 node [[termination_condition]]
📓
garden/KGBicheno/Artificial Intelligence/Introduction to AI/Week 3 - Introduction/Definitions/Termination_Condition.md by @KGBicheno
termination condition
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#rl
In reinforcement learning, the conditions that determine when an episode ends, such as when the agent reaches a certain state or exceeds a threshold number of state transitions. For example, in tic-tac-toe (also known as noughts and crosses), an episode terminates either when a player marks three consecutive spaces or when all spaces are marked.
📖 stoas
- public document at doc.anagora.org/termination_condition
- video call at meet.jit.si/termination_condition