Non-euclidean GPU Raytraced GameGame Dev good inspiration for spending time writing raytracers on my own!

Following but my triangles being culled weirdly. Code in co ray tracing fast

Codeplay CUDA Backend for LLVM SYCL n dimensional rigid body dynamics non-euclidean worlds engine Math

Raytracing in one weekend

Implementations ray tracing in one weekend :: looks fun to do Rust Writing a small ray tracer in Rust and Zig // My thought repositoryRust

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