https://www.rykap.com/2020/09/23/distance-fields/

https://www.realtimerendering.com/raytracinggems/ Non-euclidean GPU Raytraced GameGame Dev https://github.com/disconcision/depthop

https://github.com/athas/raytracers: good inspiration for spending time writing raytracers on my own!

Following learnopengl.com but my triangles being culled weirdly. Code in co ray tracing fast

Codeplay CUDA Backend for LLVM SYCL http://steveharoz.com/research/biomotion/ n dimensional rigid body dynamics non-euclidean worlds engine https://ambrevar.xyz/homogeneous/index.html Math

Raytracing in one weekend

Implementations

https://github.com/browserdotsys/vecchio ray tracing in one weekend :: looks fun to do Rust Writing a small ray tracer in Rust and Zig // My thought repositoryRust

personal notes