- Thursday, 10/05/23 ** 12:47 Stories should never be 'X and Y'. Those are unrelated! You're just reading off a list, stating facts.
Instead - 'a', then 'b', but 'c', because 'd'. If the order in a list of facts doesn't matter, your structure doesn't make sense.
To pick up a new plot? If we hit peak interest, switch to the other story. Then revisit.
Commanding attention is a brilliant skill - https://www.youtube.com/watch?v=1GXv2C7vwX0. "It's not what you get, it's about how you cut it - and how it comes out the other end." ** 12:53 https://www.youtube.com/watch?v=pdSKot0psNg Trakcing shots - used to convey size, motion, or time. Good transition as well. ** 13:31 After watching more of these - I think I can learn a lot about product design from film. Film transitions and compositions aim to direct the viewer's attention, to evoke particular feelings of progress, of anguish, of any sort of emotional state as the plot of the movie progresses. They practice engagement - what is the correct amount of information to show the user? When do we need to prompt for user interaction? When should we present information to them and let them watch?
Cinema is a series of calculated risks and to make a movie is to balance all of these plot-driven interests to hammer a single, particular path home. ** 21:33 I love having the opportunity to think about a technical problem and get it right, and I mean really right; to evaluate consequences and scratch at all of the rough edges until they peel a little bit, then affix them with the right tools and apply some treatment, some abstraction, until the tool is perfect and foolproof and ready for someone to use.
This is an environment I can thrive in -- someone gives me a problem - puts me in a box - and I find all the right tools to both find a solution and make it feel beautiful to use. I can't wait to keep coding and making more.
- public document at doc.anagora.org/2023-10-05
- video call at meet.jit.si/2023-10-05