📕 subnode [[@forshaper/2023 03 29]] in 📚 node [[2023-03-29]]
  • A sufficiently [[painful]] [[business]] [[problem]] cannot be ignored until it is addressed. Things get worse for every bit of delay. collapsed:: true
    • It feels like a waste of [[time]], but is absolutely necessary.
    • Needed but feels like a waste.
    • There is no [[escape]] from the problem. No way to get out of it.
    • A [[painful]] [[problem]] happens every day, week, or month. collapsed:: true
      • It will be the highest thing on the priority list.
    • A [[painful]] [[problem]] has hacked-together systems in place to solve it.
    • Are people [[hiring]] employees because of this painful problem?
    • The solution must save [[time]] or [[money]].
      • It's even better if it makes them more [[money]].
  • When [[teaching]] a [[course]], pay [[attention]] to [[energy]]. collapsed:: true
    • What prompts give [[energy]]? What prompts take away energy?
    • Small [[group]] [[talk]] is full of [[energy]] when [[people]] are trying to understand a [[wicked]] [[problem]]. collapsed:: true
      • What is right for you?
      • A question that involves the person directly with the wicked problem will grant more energy. What is your 'why' in regards to this problem? [[value]] collapsed:: true
        • To involve someone directly, have the question address a time of theirs. When X happened to you, how did you deal with Y?
      • [[Groups]] are good for generation, pairs are better for considering the [[execution]] of a [[solution]].
    • [[Rob Fitzpatrick]] says, "clear [[question]], ambiguous [[answer]]".
    • [[Question]] and [[Answer]] sessions involve one person besides the teacher in the spotlight at a time. There is a [[line]], and waiting in line lowers [[energy]]. collapsed:: true
      • Q&A can be used as a buffer session. Something optional that can be eliminated if [[time]] is lacking.
      • Consider narrowing questions to the [[learning]] takeaways.
      • Of what we learned today, what do you think you will have trouble doing?
  • When introducing people to [[fighting]], a prompt might be "what do you like doing better? [[Attack]] or [[defense]]?"
  • How can we give people opportunities to learn [[decision]]-making?
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