- When a [[boxer]] is moving toward you, you may [[create]] [[tension]] by cupping their hands. Once their arm is tense, it's easier to [[parry]] and let the [[energy]] flow you backwards, which you then use to throw a counter [[elbow]] or [[punch]]. - When you barely [[move]] with the hits, it throws your opponent off [[balance]]. This is like when you stumble because the ground is slightly lower than you thought. - Create [[tension]] for your opponent to rest on, then [[move]] out of the way so they lose [[balance]]. A [[feint]] works if it puts tension in your opponent's body. - [[Commit]] wholly. Be without need to voice or exclaim. - [[Missing]] tires you. - By absorbing their [[strikes]], you may take their [[soul]]. - [[Open]] up as you are attacked. This allows you to absorb the [[attack]] while expanding and loosening yourself, which prepares you to better [[counter]] [[attack]]. - Just as a tired fighter gives you things, a tense fighter gives you things. You can build [[tension]] in them just like you let them get tired. - [[Clinch]] is won by [[pulling]]. - [[Tension]] is the point of [[strength]] in [[The Way]], the moment before it turns to weakness. [[Timing]] is partially about knowing where you are in time- where you are in this [[cyclic]] [[dance]]. So if your opponent is tense, then you are loose until they're at the peak of their tension. - The point of [[pushing]] is to create a moment of [[tension]] which you can use to [[pull]] them further in the way they want to go. This will allow you to help the other person fall and [[surrender]]. - For [[distance]], stay [[close]] enough to [[attack]] but never any closer than you absolutely need to for your attacks. - When what you do fails, don't restart it, do another thing. - When you've created forward [[tension]] in your opponent, you may step back (and at an angle) to create space for them to tumble toward. [[Attack]] as they come forward to make use of their forward momentum. - Don't wind up, sway into [[attack]]. - [[Power]] comes from [[flow]]. - When, where, and what you [[attack]] depends on how your opponent has arranged themselves in [[space]] in relation to you. - As you approach, model what your opponent can do to you. - You may mark a shoulder to arrest an incoming punch. - When someone is punching you, get closer to take the [[power]] out of the [[punch]]. - If someone is within your [[reach]] when they [[attack]] you, move closer to them. - Use your [[parry]] to off [[balance]] your opponent by parrying across their center line. You generally want to parry in, not out. - As long as you're on Earth, the [[ground]] is the source of your [[power]]. - Enforcing a specific [[position]] or [[style]] is a [[weakness]] because it suggests that you cannot go to a place your opponent might be able to go to, or that you cannot bring them to a place that neither of you have gone to. - Unlike a linear [[story]], a [[fight]] can go backwards. [[time]] - You learn [[BJJ]] so you have a safe way to learn to [[fight]]. You learn to fight so you have a safe way to learn war. You learn [[war]] so you have a safe way to [[die]]. You learn to die so you learn how to [[live]]. - When you mark someone who is trying to pass you, put your knee in line with your shoulder- a line aligned with your spine and the target. - When you're [[passing]], you need to get both hips and their head. Similarly, when you're defending a pass, you need to stop them from getting both hips and your head, or a hip and your head. - If you control the legs right below the butt, you control the hips. - The quieter you are, the more graceful you may be. You may train [[grace]] by doing things quietly and stealthily. - There is some similarity between the rhythmic bounce of [[footwork]] in [[boxing]] and the airborne shuffle. - When you swing for a strike, keep your eyes on the target to keep from spinning off [[balance]]. - Let [[power]] come from [[flow]], forcing power is less powerful. - What movements leave [[space]] behind you that you can [[play]] with? What movements take that space away? - If you feel overpowered, [[move]]. - When you're on top, ride like you'd ride an animal or an upside down kayak in the sea. - The slight [[bend]] of the wrist when [[boxing]] is for [[alignment]] between the tip of the spear (your front knuckles) and the elbow. - For well-balanced kicking, the upper body floats forward while the lower body curves into the strike. The kick comes from the hip, though it flows out from the chest. - [[Greco-Roman wrestling]] is for standing takedowns without thick clothing, [[Judo]] is for standing takedowns with thick clothing, [[Freestyle wrestling]] is for staying on top. - Stay on top. - Train your missing, just like you train to get punched. - Against a skilled wrestler, it is hardest to finish a single-leg [[takedown]] while standing. It's easier to finish it against the [[ground]]. - When you [[block]] an [[attack]], you open up another [[surface]]. What blocks open up what surfaces? - How can you tempt them into overreaching? How can you tempt them into moving one slip away from off [[balance]]? - Place your [[center of gravity]] in line with your opponent's gap to create an angle of attack- such as lining up your core with your opponent's foot if you're going for a single leg takedown in wrestling. - [[Time]] [[foot]] [[sweep]] for when [[foot]] is in the air, not on the [[ground]]. - To [[throw]] you, an opponent needs [[grips]] and the ability to move those grips across their center line. - You'll have [[power]] from [[skill]] and [[alignment]] through [[speed]], but using [[power]] depletes [[energy]] and brings [[tension]], which makes you more [[legible]] to your opponent. - When you [[stretch]] out a limb or over [[reach]], make sure your opponent is off-balance, such as by simultaneously pulling them. - The [[hip]] heist is important for turning into your opponent, or toward the ground to avoid a bad [[fall]]. collapsed:: true - The hip heist uses [[gravity]] on someone behind you, and then the fall itself to slip away from them.